Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts

Wednesday, June 15, 2011

Fort Buyaki Invitational Update - Now with Warhammer

The FBI prize package continues to grow at a healthy rate.  As I type, we have a prize package worth over $1300 for our recognized winners and I am working on securing a number of swag bag goodies from a number of great manufacturers for each participant.

The FBI is a two day, 5 round 40K tournament featuring 2000 point armies.  Players are randomly matched for the first round and in subsequent rounds are matched up swiss-style by comparing their battle scores.  The highest battle score is matched up with the second highest, the third highest with the fourth, and so on.  No player will ever play the same player twice.  You may purchase your tickets to the FBI HERE!

The overall champion is the player with the highest battle score.  Only game play determines our champion and we offer separate awards for painting and sportsmanship.


We have also added a Warhammer Fantasy Battle tournament to the Fort Buyaki Invitational.  This tournament will  be a two day, 5 round event with armies of 2400 points.  More info to come soon.

Monday, January 3, 2011

Tournament Sportsmanship, The Way to do it Right

I've run my fair share of tournaments while I was at GW and beyond and have seen and experienced all manner of sportsmanship systems. Few are good and some are just plain dreadfully awful.  For years,  I've been pondering what makes a fair and unbiased sportsmanship system that would reflect a player's true nature and remove all manner of chipmunking.

But first, let's go through some bad sportsmanship systems and show why they are rubbish. 

Descriptors -  This style featured a series of descriptions that a player could use to reflect upon their opponent and game and mark an appropriate score.  For example, the sportsmanship card might say "My opponent was fantastic, I wish all my opponents were this much fun," or "We had a few rules problems that we worked through," or any number of broad sweeping statements to describe an opponent's sportsmanship during the game.  Many will notice that this style was the Games Workshop Sportsmanship style used in  Grand Tournaments during the 90's and early 2000's and was one of the first methods to judge sportsmanship in the tournament scene.

Checklists - The checklist system came into use from Adepticon around 2007 and GW borrowed the format for a few years. This format awards points by checking off any number of boxes whose descriptions might apply to a game such as "my opponent showed up on time at the start of the game," "Hey, my opponent showed up with his rulebook and codex," "My opponent brought his dice," "He measured and moved his models correctly," "My opponent was fun to play against." I've paraphrased these a bit but you get the idea.   Half the points in this system rewards players for basic principles that are required for players to have a game, and the other half are so general that they fail to deliver substantial differentiation amongst the player's sportsmanship scores.

Up/Down systems -  The Up/Down system is another variant that scores players as either fun to play against or not.  This system fails to create substantial differentiation amongst the scores as well as most players will get the nod and get an up vote, unless they are a real bear to play against.   

On the whole, the systems above evaluate one player at a time, and usually ignore previous evaluations of other players, while scoring a large group of players with similar scores and needing additional tie-breakers.  If we must have sportsmanship, then these systems must disappear if we want real results.


Sportsmanship Ranking - I am of the opinion that this is the finest way to get realistic sportsmanship results if a tournament is to have sportsmanship.  Using this method, a player ranks all of his opponents at the end of the tournament on a scale of best sport to least best sport (which in some cases could very well be a worst sport but that isn't always the case!).  Players must remember who they have played and a T.O. should provide the players with a sheet so that players can record the names of the people they played. 

When a player ranks their opponents, they need to take into account anything and everything that happened during their game, which the above mentioned systems may not always account for, and usually don't.  As such, the ranking system takes everything into account and allows the player free reign in determining the results.  Reminders to the players to evaluate the players, not the game result can help discourage dishonest evaluation.   Only one player could be the best sporting opponent, there are no ties.

One might argue - What if both players are your best opponents or equally deserving of the highest mark? They aren't, you must dig deep, reflect upon your games, and figure out which is the truly the best and the other second best.   There can be only one!

This system is less likely to be abused by chipmunking and open sportsmanship scoring (whereby a player marks his sheet in full view of his opponent hoping that his opponent will score him the same highest value) and creates realistic scoring.  Irregardless, we know there are plenty of unscrupulous, malicious, manipulative, and unsporting players out there who's only way to win a tournament (with soft scores) is by being disengenuous to other players to gain the win.  Don't be that guy!

I like to have opponent's ranked from 5 (the best) to 1 (least best and not necessarily a bad sport).  Then simply add up the ranks to determine a score.  If the tournament has a large number of players, then double or triple the values to create a greater spread of scores.

If you attend tournaments, encourage the organizers to use ranking systems in the next event and let's cut down on the sportsmanship abuse and put the emphasis back onto the table!

Tuesday, October 19, 2010

Warhammer Forge - Forge World style debut

Hot off the presses from the German Games Day comes a series of photographs of Warhammer Forge products. These products are made by the same chaps at Forge World but reside in the Warhammer Fantasy Battle background.
Marienburg Land Ship

In the photos found here you'll find photos of a Chaos Dwarf Siege Train, Nurgle Ogres, Nurgle Trolls, Chaos Dwarfs, Nurgle Rotbeasts, Chaos Spawn, a Carmine Dragon, and all kinds of great new Empire stuff.

While I'm not sure when this products will be released, you can be sure it will be pretty soon, otherwise you wouldn't be seeing them now.

I wonder if the Marienburg Land Ship will work like a steam tank, the old war altar, or a bit of both. 

Either way, WFB will be even more fun with these new toys!

Friday, September 3, 2010

Chuck the Blood Angel and Games Day 2010


Meet Chuck the Blood Angel Space Marine.   Years ago, GW had a set of Space Marines create to be 'life-size' and this Blood Angel was one of them that was sent over here to the good old US of A.  He didn't have a name and the Promotions Department named him Chuck.  He's been to more shows than I can remember, and I enjoyed the chance to catch up with him.  I'd gotten the chance to play Artificier with Chuck years ago and patched him up for battle. 

In the grand tradition of Games Day wackiness, here's a photo of a life-size Empire Cannon.  Why anyone would want to be a crew member of a device that will explode in your face 16% of the time is beyond me, but my Empire Cannon crew never complain to me about the explosions.

These big wacky things always made Games Day quite a bit of fun. For the 1999 Games Day, I build a large 40K Bunker for the Big Game, and I can't remember the year that I built the life-size Chimera.  That one blew people away (sometimes when they had to pick it up and move it around).  I'd really like to have some photos of that Chimera so if you see any, let me know!

I had a lot of fun at Games Day this year and got to see old friends again.  Sadly, this will be the last Games Day in Baltimore for who knows how long, but we'll get together again for some East Coast events.

Thursday, August 12, 2010

Skaven Stormvermin Champion Done

I've put the finishing touches on the Stormvermin Champion last night, and painted the base.    The base was covered in sand, and painted with slightly thinned Graveyard Earth. When that was dry, the sand was drybrushed with Bubonic Brown followed by Bleached Bone. 


I'm pleased with the results and its another model finished.  I'm planning on adding two different types of static grass, the standard short fibers that you can get at GF9 and a longer set of darker fibers. 

Sunday, August 8, 2010

Skaven Stormvermin paint test

Here's a picture of a work in progress Skaven Stormvermin.  I'm trying to paint it rather quickly and trying a few different techniques.     All the metallic areas were painted with Chainmail and given a heavy wash of Badab Black followed by a very thin wash of Vermin Brown.  I find that the Vermin Brown wash adds some subtle rust coloration to the armor areas.  The pictures don't show the depth of the armor colors.

I've decided to paint my Skaven army as real rag-tag colors so they'll have all manner of cloth colors wherever they've managed to scavenge it from. 

Saturday, August 7, 2010

Awesome Elf Terrain

And the final awesome terrain set to be revealed at GenCon today in the GF9 booth is this immaculate elven tower surrounded by pillars and icons.  This was quite a challenging set to create but I think you'll agree that the results are well worth it. 

I've recently completed a few toppled pillars that will make great pieces for models to fight behind and take cover from enemy shooting, and slowing down enemy units as they try to climb over them (or perish trying!).  I think elf terrain is probably the hardest type of terrain for players to build and this set takes a huge chunk of work out of it. 

 My summer has been a very busy one at work but we've been creating some great pieces for tabletop wargaming.

Friday, August 6, 2010

Hall of Heroes Terrain

The month of May was spent working on the Tree of Woe and the Hall of Heroes ruins set.     These pieces are being shown at GenCon today and more details can be found at GF9

The Hall of Heroes is a great set and provides lots of great cover for vehicles and infantry in any game.   The round shapes are a refreshing break from most square buildings that we see populating the majority of gaming tables.   This makes a great centerpiece for any war-torn table and a serious objective to take from your opponent!

Thursday, August 5, 2010

Khorne Knight color test


This here is a color test that I did on a Knight of Khorne.  Base coated in all GW paints over white primer, then dipped in army painter strong tone.   A little bit of army painter matte sealer and its done.

The dirty little secret is that I painted this up for Maggitti.  I'm not sure if there is anyone who hates painting more than Maggitti.  He hates it so much that he stores his models in buckets and when games are over he just uses his forearm to scrape the models into the bucket.  No joke!
 

Tree of Woe terrain piece


The Tree of Woe!  This inspiring piece is sure to be a welcome addition to many tables and game systems.    Imagine the Tree of Woe dominating the battlefield on a lone hilltop, or controlling the only safe passage through a disease-ridden swamp.  The possibilities are endless.  This piece is being shown at Gen Con today.

This and some cool new tokens can be found at Gale Force Nine.

I have some mad plans on converting my Tree of Woe to tie in with my new Skaven army.  More on that when I get the tree finished.

Tuesday, June 15, 2010

New fancy junk from GW

Here's a link to a video some new fancy junk from GW for their release of 8th edition Warhammer   The broken GW website.  Watch at your own wallet's peril! 

I'll be the first to say that these new templates look pretty cool but do I need them to replace my already nifty GF9 multi-template....I think not! 

While the measuring device (both folding yardstick and compass) brings back thoughts of yester-year carpentry, it's unweildiness will certainly see it left in the figure case.  I'll go for a standard tape measure as my ally, unbreakable and unbendy in all its METAL goodness!

The combat calculator looks pretty interesting but its small counting sticks will soon be lost, thus the piece becomes irrelevant and nothing more than a decorative sconce for a terrain piece.  Send me yours and I'll make you something with it.

The rulebook is coming in at a pricey $75US for a mere 115 pages or so of rules out of 528 pages.  The rest of the book is background and hobby articles (which should be in White Dwarf, GW!!!). This book isn't guaranteed to stop bullets, but it will stop some (maybe from ticked off spouses, girlfriends, or lone wolf boyfriends).  Go here to see all the details including 100 pages of Citadel miniatures.... You didn't buy their catalogue this year??? well guess again!!!

A couple of folks have already told me that the new books pretty much makes all Warhammer Army Books obselete immediately upon purchase of the 8th Edition. I haven't seen it for myself, and no one at GW was willing to give me an answer so go figure.

I've also been told by a secret squirrel that the big rulebook's rules don't match the rules in the small softcover book that is included within the box game coming in the fall. Oh dear, let the speculation commence.