Showing posts with label Fort Buyaki. Show all posts
Showing posts with label Fort Buyaki. Show all posts
Saturday, June 4, 2011
Polish Armoured Train Completed
I completed work on the Polish armoured train for Flames of War sometime last week. It was a massive project that took weeks of work but the end result is a fantastic piece by itself or standing amidst an army on the table top.
The most challenging aspect of painting this model is the sheer number of rivets that adorn the model. The rivets add much detail to the overall model and therefore must be emphasized. There is a great painting article for this model in Wargames Illustrated 281 and I'd recommend reviewing it if you are planning on working this model.
The locomotive and cars are massive in size. The locomotive measures 6 inches long, the artillery cars measure 7.5 inches long, and the assault car is 4.5 inches long. The sheer size of the pieces translated in some cases to a single color on a single car for one evening's painting session.
I found that wearing a rubber glove on the hand holding the model prevented the paint from wearing off due to the natural oils on my hands. In all of my years of painting, I've never known that it was body oil that caused that, simply thinking that it was a matter of being handled and rubbed off. A big thanks to Jeff for explaining that to me!
In addition to the train, I've complete a unit of tankettes to go along with my Polish forces. These models are quite small when placed next to the smallest of Flames of War tanks.
The next project I'm working towards is the painting of a number of Polish Infantry Platoons. If you are heading to Historicon, you'll be able to see the army in action at the Flames of War National tournament, including the train!
Labels:
Early War,
Flames of War,
Fort Buyaki,
One a Day,
Painting,
Polish
Saturday, May 28, 2011
The Painting Continues
May has turned out to be a great month for painting. I've completed 10 additional Sisters of Battle, as well as number of other items that I'll showcase in a separate post. While I'm significantly behind in trying to accomplish achieving a paint rate of a model a day, May has been very productive.
I've painted 10 Chaos Epic Landraiders, 10 Sisters of Battle, and a number of Flames of War models that will bring my total up to lofty heights. I'll be posting the Flames of War models in the next few days
I've painted 10 Chaos Epic Landraiders, 10 Sisters of Battle, and a number of Flames of War models that will bring my total up to lofty heights. I'll be posting the Flames of War models in the next few days
Labels:
40K,
Fort Buyaki,
Games Workshop,
Sisters of Battle,
Warhammer 40K
Wednesday, May 11, 2011
Iron Warriors Land Raiders - EPIC
After a few hectic months, I'm back on the painting path painting a plethora of models. This week sees the completion of 11 Iron Warriors Land Raiders ready to roll into the breach. These will certainly be a joy to push around on the tabletop.
On the Paint Bench is a large plethora of Flames of War early war Polish models including an Armored Train. I'm currently working on the train and should be close to wrapping that up this weekend. Its a very challenging model to paint due to the sheer number of rivets but when it is finished, it is such a beautiful model to view.
Labels:
Chaos,
Epic,
Epic Armageddon,
Fort Buyaki,
Games Workshop,
Iron Warriors
Monday, April 11, 2011
Fort Buyaki Invitational 40K GT Tickets
You may now get your tickets for the Fort Buyaki Invitational 40K Grand Tournament.
Simply head to the WarStore Weekend ticket sales and purchase The Full Warstore Weekend Pass and add 40K Tournament into the comments section. Your tournament fee also gives you full access to The WarStore Weekend and exhibitor areas, as well as the opportunity to participate in many other great gaming events.
The Fort Buyaki Invitational Tournament is a 5-game, 2000 point, 2 day event held on October 8-9, 2011 in Seacaucus, NJ.
Simply head to the WarStore Weekend ticket sales and purchase The Full Warstore Weekend Pass and add 40K Tournament into the comments section. Your tournament fee also gives you full access to The WarStore Weekend and exhibitor areas, as well as the opportunity to participate in many other great gaming events.
The Fort Buyaki Invitational Tournament is a 5-game, 2000 point, 2 day event held on October 8-9, 2011 in Seacaucus, NJ.
Wednesday, March 9, 2011
Fort Buyaki Invitational 40K Grand Tournament
I'm pleased to announce the Fort Buyaki Invitational 40K Tournament to be held on October 8-9, 2011 held in Seacaucus, NJ. The FtBI is part of the 2011-2012 Games Workshop North American Tournament Circuit. All are welcome and invited to participate in this great event! And I expect to see many of you there!
This event will feature 5 games over the course of two days and will be held at the same site as the Warstore Weekend in cooperation with TheWarStore and TheWarStore Weekend. We expect to have at least 60 players and we are able to easily expand as player demand grows.
The FtBI features Swiss-style pairings based on game play results to crown our overall champion and we offer painting and sportsmanship awards that are scored independently from game play. We expect all players to conduct themselves in a polite and civil manner and we use a ranking system to recognize outstanding sporting individuals. The great feature of the sportsmanship ranking system is that all opponents must be ranked from best to least best which creates a clear delineation between players. More about my thoughts and ramblings on sportsmanship here.
Over the coming months, we'll be rolling out all kinds of information on this blog regarding this event, but in the meantime mark your calendars and work on your army now!
Saturday, February 26, 2011
Thunderbolts and Bombers, very, very frightening!
This week I finished off this flight of Imperial Marauder bombers and a flight of Imperial Thunderbolts. I went with a dark blue base color with a series of black camouflage stripes. Perfect for night bombing runs and interceptions to bring the enemies to their knees which reminds me of this Motorhead classic.
I'm very pleased with the results and they look great on a tabletop. I'm nearly finished with a few units for my FOW Polish army which will keep my numbers in the game, though I'm still behind. I've been appointed to a very important civic position in my local community and it requires much time and painting time is the first on the chopping block. But I'll keep going and try my best and knock out a few pieces for the Adepticon Show.
I'm very pleased with the results and they look great on a tabletop. I'm nearly finished with a few units for my FOW Polish army which will keep my numbers in the game, though I'm still behind. I've been appointed to a very important civic position in my local community and it requires much time and painting time is the first on the chopping block. But I'll keep going and try my best and knock out a few pieces for the Adepticon Show.
Labels:
Epic,
Epic Armageddon,
Fort Buyaki,
Games Workshop,
Imperial Guard,
One a Day,
Painting
Sunday, February 13, 2011
January Painted Models
This update is a bit later than I had intended but it has arrived. I painted 11 Sisters of Battle and 2 Imperial Guard Steel Legion models in January.
I have on the verge of being finished 9 GW Epic flyers, 5 Polish TKS tankettes, a Polish 4 gun 75mm battery with Staff, Command Rifle, and Observer Rifle teams (7 models), and a Polish 7TP jw tank. This batch would certainly diminish the shortfall but not wipe it out.
The smaller tank on the left is a Polish TKS tankette, a two-man tank with very thin armor. The larger tank is the Polish 7TP jw tank.
I have on the verge of being finished 9 GW Epic flyers, 5 Polish TKS tankettes, a Polish 4 gun 75mm battery with Staff, Command Rifle, and Observer Rifle teams (7 models), and a Polish 7TP jw tank. This batch would certainly diminish the shortfall but not wipe it out.
The smaller tank on the left is a Polish TKS tankette, a two-man tank with very thin armor. The larger tank is the Polish 7TP jw tank.
Tuesday, February 1, 2011
January Painting Recap and January is gone!
I fell off the bandwagon again. This time it wasn't so bad and I've been trying to catch up.
I started the year off with the fancy idea of doing a foot guard army and ran two Steel Legion models through the test painting bin followed by a test model of a Sister of Battle for a friend of mine. All three models were primed white, basecoated, then dipped with brushcoat of Army Painter, left to dry and hit with Army Painter Matt Sealer to kill the shine.
Then I fell off the bandwagon again and spent quite a bit of time cleaning Blood Angel Space Marines only to wrap up the month by some rabid painting of 10 Sisters of Battle which I finished last night. Now the Sisters that I'm working on are for a friend who will finish the bases himself so that saves me a bit of hassle.
I also painted up about 30 Flames of War Early War Polish Artillery crew for the month but since they aren't glued onto the bases and finished with their guns and caissons, they'll be counted in February. As difficult as I make these models, I'm nearly tempted to count them as two models each.
Tony S. said he'd join in the challenge but I haven't heard an update from him and I highly encourage xNickBaranx to join in. For Nick, we'll go for 50 models,with works out to just 4. 3 per month. Nick is a great painter and I've heckled him for years since 1998 about getting his fantastic Angels of Absolution done. He still hasn't! You can find Nick here 2ndcitywarzone.blogspot.com
It's still early in the year to take on the challenge and catch up. Let the paint fly!
Photos coming soon!
I started the year off with the fancy idea of doing a foot guard army and ran two Steel Legion models through the test painting bin followed by a test model of a Sister of Battle for a friend of mine. All three models were primed white, basecoated, then dipped with brushcoat of Army Painter, left to dry and hit with Army Painter Matt Sealer to kill the shine.
Then I fell off the bandwagon again and spent quite a bit of time cleaning Blood Angel Space Marines only to wrap up the month by some rabid painting of 10 Sisters of Battle which I finished last night. Now the Sisters that I'm working on are for a friend who will finish the bases himself so that saves me a bit of hassle.
I also painted up about 30 Flames of War Early War Polish Artillery crew for the month but since they aren't glued onto the bases and finished with their guns and caissons, they'll be counted in February. As difficult as I make these models, I'm nearly tempted to count them as two models each.
Tony S. said he'd join in the challenge but I haven't heard an update from him and I highly encourage xNickBaranx to join in. For Nick, we'll go for 50 models,with works out to just 4. 3 per month. Nick is a great painter and I've heckled him for years since 1998 about getting his fantastic Angels of Absolution done. He still hasn't! You can find Nick here 2ndcitywarzone.blogspot.com
It's still early in the year to take on the challenge and catch up. Let the paint fly!
Photos coming soon!
Saturday, January 15, 2011
One a Day Painting
Many months ago, I wrote an article entitled Paint one model a day and shortly fell off that bandwagon.
Well, no more! It's the start of the new year and I have already painted three models with a large number lining up in the queue. I have been very busy cleaning and assembling models in preparation for fast pace painting.
So, are you up for a challenge like this? I know that you have piles of models waiting for some paint and this is just the challenge to get your armies ready for action. My friend Don is attempting to paint 3,000 American Civil War models for a large Gettysburg anniversary game.
At the end of each month, I'll post up details of all the models I've painted for the month as well as some pictures. I'll try to maintain a 30 model month average and we'll see what happens.
If you'd like to participate in this challenge, let me know and I will add a ticker into my sidebar with your details and accomplishments.
Well, no more! It's the start of the new year and I have already painted three models with a large number lining up in the queue. I have been very busy cleaning and assembling models in preparation for fast pace painting.
So, are you up for a challenge like this? I know that you have piles of models waiting for some paint and this is just the challenge to get your armies ready for action. My friend Don is attempting to paint 3,000 American Civil War models for a large Gettysburg anniversary game.
At the end of each month, I'll post up details of all the models I've painted for the month as well as some pictures. I'll try to maintain a 30 model month average and we'll see what happens.
If you'd like to participate in this challenge, let me know and I will add a ticker into my sidebar with your details and accomplishments.
Monday, January 3, 2011
Tournament Sportsmanship, The Way to do it Right
I've run my fair share of tournaments while I was at GW and beyond and have seen and experienced all manner of sportsmanship systems. Few are good and some are just plain dreadfully awful. For years, I've been pondering what makes a fair and unbiased sportsmanship system that would reflect a player's true nature and remove all manner of chipmunking.
Descriptors - This style featured a series of descriptions that a player could use to reflect upon their opponent and game and mark an appropriate score. For example, the sportsmanship card might say "My opponent was fantastic, I wish all my opponents were this much fun," or "We had a few rules problems that we worked through," or any number of broad sweeping statements to describe an opponent's sportsmanship during the game. Many will notice that this style was the Games Workshop Sportsmanship style used in Grand Tournaments during the 90's and early 2000's and was one of the first methods to judge sportsmanship in the tournament scene.
Checklists - The checklist system came into use from Adepticon around 2007 and GW borrowed the format for a few years. This format awards points by checking off any number of boxes whose descriptions might apply to a game such as "my opponent showed up on time at the start of the game," "Hey, my opponent showed up with his rulebook and codex," "My opponent brought his dice," "He measured and moved his models correctly," "My opponent was fun to play against." I've paraphrased these a bit but you get the idea. Half the points in this system rewards players for basic principles that are required for players to have a game, and the other half are so general that they fail to deliver substantial differentiation amongst the player's sportsmanship scores.
Up/Down systems - The Up/Down system is another variant that scores players as either fun to play against or not. This system fails to create substantial differentiation amongst the scores as well as most players will get the nod and get an up vote, unless they are a real bear to play against.
On the whole, the systems above evaluate one player at a time, and usually ignore previous evaluations of other players, while scoring a large group of players with similar scores and needing additional tie-breakers. If we must have sportsmanship, then these systems must disappear if we want real results.
Sportsmanship Ranking - I am of the opinion that this is the finest way to get realistic sportsmanship results if a tournament is to have sportsmanship. Using this method, a player ranks all of his opponents at the end of the tournament on a scale of best sport to least best sport (which in some cases could very well be a worst sport but that isn't always the case!). Players must remember who they have played and a T.O. should provide the players with a sheet so that players can record the names of the people they played.
When a player ranks their opponents, they need to take into account anything and everything that happened during their game, which the above mentioned systems may not always account for, and usually don't. As such, the ranking system takes everything into account and allows the player free reign in determining the results. Reminders to the players to evaluate the players, not the game result can help discourage dishonest evaluation. Only one player could be the best sporting opponent, there are no ties.
One might argue - What if both players are your best opponents or equally deserving of the highest mark? They aren't, you must dig deep, reflect upon your games, and figure out which is the truly the best and the other second best. There can be only one!
This system is less likely to be abused by chipmunking and open sportsmanship scoring (whereby a player marks his sheet in full view of his opponent hoping that his opponent will score him the same highest value) and creates realistic scoring. Irregardless, we know there are plenty of unscrupulous, malicious, manipulative, and unsporting players out there who's only way to win a tournament (with soft scores) is by being disengenuous to other players to gain the win. Don't be that guy!
I like to have opponent's ranked from 5 (the best) to 1 (least best and not necessarily a bad sport). Then simply add up the ranks to determine a score. If the tournament has a large number of players, then double or triple the values to create a greater spread of scores.
If you attend tournaments, encourage the organizers to use ranking systems in the next event and let's cut down on the sportsmanship abuse and put the emphasis back onto the table!
But first, let's go through some bad sportsmanship systems and show why they are rubbish.
Descriptors - This style featured a series of descriptions that a player could use to reflect upon their opponent and game and mark an appropriate score. For example, the sportsmanship card might say "My opponent was fantastic, I wish all my opponents were this much fun," or "We had a few rules problems that we worked through," or any number of broad sweeping statements to describe an opponent's sportsmanship during the game. Many will notice that this style was the Games Workshop Sportsmanship style used in Grand Tournaments during the 90's and early 2000's and was one of the first methods to judge sportsmanship in the tournament scene.
Checklists - The checklist system came into use from Adepticon around 2007 and GW borrowed the format for a few years. This format awards points by checking off any number of boxes whose descriptions might apply to a game such as "my opponent showed up on time at the start of the game," "Hey, my opponent showed up with his rulebook and codex," "My opponent brought his dice," "He measured and moved his models correctly," "My opponent was fun to play against." I've paraphrased these a bit but you get the idea. Half the points in this system rewards players for basic principles that are required for players to have a game, and the other half are so general that they fail to deliver substantial differentiation amongst the player's sportsmanship scores.
Up/Down systems - The Up/Down system is another variant that scores players as either fun to play against or not. This system fails to create substantial differentiation amongst the scores as well as most players will get the nod and get an up vote, unless they are a real bear to play against.
On the whole, the systems above evaluate one player at a time, and usually ignore previous evaluations of other players, while scoring a large group of players with similar scores and needing additional tie-breakers. If we must have sportsmanship, then these systems must disappear if we want real results.
Sportsmanship Ranking - I am of the opinion that this is the finest way to get realistic sportsmanship results if a tournament is to have sportsmanship. Using this method, a player ranks all of his opponents at the end of the tournament on a scale of best sport to least best sport (which in some cases could very well be a worst sport but that isn't always the case!). Players must remember who they have played and a T.O. should provide the players with a sheet so that players can record the names of the people they played.
When a player ranks their opponents, they need to take into account anything and everything that happened during their game, which the above mentioned systems may not always account for, and usually don't. As such, the ranking system takes everything into account and allows the player free reign in determining the results. Reminders to the players to evaluate the players, not the game result can help discourage dishonest evaluation. Only one player could be the best sporting opponent, there are no ties.
One might argue - What if both players are your best opponents or equally deserving of the highest mark? They aren't, you must dig deep, reflect upon your games, and figure out which is the truly the best and the other second best. There can be only one!
This system is less likely to be abused by chipmunking and open sportsmanship scoring (whereby a player marks his sheet in full view of his opponent hoping that his opponent will score him the same highest value) and creates realistic scoring. Irregardless, we know there are plenty of unscrupulous, malicious, manipulative, and unsporting players out there who's only way to win a tournament (with soft scores) is by being disengenuous to other players to gain the win. Don't be that guy!
I like to have opponent's ranked from 5 (the best) to 1 (least best and not necessarily a bad sport). Then simply add up the ranks to determine a score. If the tournament has a large number of players, then double or triple the values to create a greater spread of scores.
If you attend tournaments, encourage the organizers to use ranking systems in the next event and let's cut down on the sportsmanship abuse and put the emphasis back onto the table!
Labels:
40K,
Fort Buyaki,
Sportsmanship,
Tournaments,
Warhammer
Tuesday, December 28, 2010
Sculpting Wolf Lord Final Pictures
It's been a rabidly busy few months and I've finally gotten around to sharing the final photos of the Wolf Lord that I was working on.
I hope you have enjoyed this model.
More sculpting madness to come in the future. I've got a bunch of great ideas that I'll be working on next year.
I hope you have enjoyed this model.
More sculpting madness to come in the future. I've got a bunch of great ideas that I'll be working on next year.
Labels:
Fort Buyaki,
Green Stuff,
Sculpting,
Space Marines,
Space Wolves
Wednesday, November 3, 2010
Sculpting
I took on a commission recently to sculpt a 13th Company Wolf Lord based off the new plastic Daemon Prince model. My job is to kit him out with hair aplenty, a new wolf greave on the right forearm, and a howling wolf head.
The model is coming along quite nicely and you'll notice the basic structure of the head and mouth.
I've dabbled a bit with a 54mm style head. I am happy with most of the features but the eyes gave me a lot of trouble. The eyelids don't look quite right, so I will have to try a different technique.
While I am sculpting away on these projects, I am attempting to sculpt on plenty of Blood Angel iconography onto regular Space Marine Terminators in an attempt to bring them up to the outstanding quality of the Space Hulk Blood Angel miniatures. Pictures to come!
The model is coming along quite nicely and you'll notice the basic structure of the head and mouth.
I've dabbled a bit with a 54mm style head. I am happy with most of the features but the eyes gave me a lot of trouble. The eyelids don't look quite right, so I will have to try a different technique.
While I am sculpting away on these projects, I am attempting to sculpt on plenty of Blood Angel iconography onto regular Space Marine Terminators in an attempt to bring them up to the outstanding quality of the Space Hulk Blood Angel miniatures. Pictures to come!
Labels:
40K,
Blood Angels,
Fort Buyaki,
Green Stuff,
Sculpting,
Space Marines,
Space Wolves
Sunday, October 10, 2010
Fishing!
I've been pretty quiet on the blogosphere front as I have been consumed by many projects that all seemed to be due at once. Thankfully, those projects are behind me and I've been able to take some time and go fishing for a bit. Here's a photo of a solid days work on the river and the combined catch. I caught this nice sized Chinook 'King' salmon after a good fight in Northern Michigan. It was about 44" and 18 lbs. We used to regularly catch fish way over 20 lbs but there's a lot of competition in Lake Michigan for food, so we are regularly seeing smaller fish. But this jack put up a good fight and I'm sure he'll taste good.
I'll be back to regular updates this week with a few fun things in store.
Wednesday, September 15, 2010
The Warstore Weekend
The Warstore Weekend is shaping up to get a great weekend of some fantastic gaming covering all manner of games. Its primarily focused on miniatures, but I'm sure you might see some board games there too! The Warstore Crew is planning on a couple of big Apocalypse games, and there are a number of great games lined up to suit any taste - ancients, WWII, historicals, GW 40K and WFB, Flames of War, Warmachine, and more. Additionally, you'll be able to try out a variety of demo games, hobby seminars, and some of the greatest hobby shopping in the USA.
You can find more details here: The Warstore Weekend
I'm planning to bring my copy of Junta for some evening fun as this truly is one of the greatest games ever made. Google it and check it out. Its a very robust game built around lots of table talk, conniving, backstabbing, loyal alliances and ticked off air force officers and navy admirals. Its a game that you sit back in some comfy chairs, drink some brews, and fill your Swiss bank accounts.
My friend Tim said he'd bring up his super Axis and Allies game. This game is so big that Hasbro decided (marketed) to break it into two distinct games, Pacific and Europe. A few weeks ago, Tim stopped by for a wargaming weekend visit which included an awesome game of Twilight Imperium, and we capped the weekend with the full game of Axis and Allies.
Here's a picture of the game right after it was set-up. My table is 9 feet long by 42 inched wide and the game took up the entire space. We barely had room for our drinks.
It was quite a dynamic game, and Tim was winning the game with the Axis when we called it late into the night. The most useless power in the game is................France! Did you think otherwise? We felt this was a well designed game and because it takes quite a long time to play, its worth setting a day aside for it to get full value from the game. We intend to play it at least twice a year.
If you have that weekend free and are looking for something fun to do, then the Warstore Weekend is the event for you! See you there.
You can find more details here: The Warstore Weekend
I'm planning to bring my copy of Junta for some evening fun as this truly is one of the greatest games ever made. Google it and check it out. Its a very robust game built around lots of table talk, conniving, backstabbing, loyal alliances and ticked off air force officers and navy admirals. Its a game that you sit back in some comfy chairs, drink some brews, and fill your Swiss bank accounts.
My friend Tim said he'd bring up his super Axis and Allies game. This game is so big that Hasbro decided (marketed) to break it into two distinct games, Pacific and Europe. A few weeks ago, Tim stopped by for a wargaming weekend visit which included an awesome game of Twilight Imperium, and we capped the weekend with the full game of Axis and Allies.
Here's a picture of the game right after it was set-up. My table is 9 feet long by 42 inched wide and the game took up the entire space. We barely had room for our drinks.
It was quite a dynamic game, and Tim was winning the game with the Axis when we called it late into the night. The most useless power in the game is................France! Did you think otherwise? We felt this was a well designed game and because it takes quite a long time to play, its worth setting a day aside for it to get full value from the game. We intend to play it at least twice a year.
If you have that weekend free and are looking for something fun to do, then the Warstore Weekend is the event for you! See you there.
Saturday, September 11, 2010
Remembering 9/11
Nine years ago today a great tragedy befell the USA. I remember it as if it was just yesterday and it still continues to break my heart, likely a wound that will never heal.
Please take the time to remember the fallen this day. Some have tried to hijack this day as the National Day of Service and they are wrong. It is a day of remembrance, prayer, and reflection.
All that is necessary for the triumph of evil is that good men do nothing - Edmund Burke
Liberty and freedom take vast amounts of dedication and sacrifice to secure, and even more to preserve it. It is hard, thankless work, but those of us who do, I salute you.
Please take the time to remember the fallen this day. Some have tried to hijack this day as the National Day of Service and they are wrong. It is a day of remembrance, prayer, and reflection.
All that is necessary for the triumph of evil is that good men do nothing - Edmund Burke
Liberty and freedom take vast amounts of dedication and sacrifice to secure, and even more to preserve it. It is hard, thankless work, but those of us who do, I salute you.
Sunday, August 15, 2010
Death Company and flowers
I painted this a few months back to win an online painting contest and thought I should share it. Its a Blood Angel Death Company Marine who's subject to a moment of clarity during the madness and has taken the time to admire some natural beauty. Too bad for the Chaos Marine but that's the price they pay when the turn from the light.
The flower was sculpted onto a length of paperclip. The leaves from the flower are simply strips of painted paper bent to have a nice curve, then affixed in place with a drop of super glue. The roots were added by placing a drop of super glue at the root bottom and dipping it in static grass. When the glue was dry I just painted the roots brown.
The flower was sculpted onto a length of paperclip. The leaves from the flower are simply strips of painted paper bent to have a nice curve, then affixed in place with a drop of super glue. The roots were added by placing a drop of super glue at the root bottom and dipping it in static grass. When the glue was dry I just painted the roots brown.
Labels:
40K,
Blood Angels,
Chaos,
Fort Buyaki,
Space Marines
Thursday, August 12, 2010
Skaven Stormvermin Champion Done
I've put the finishing touches on the Stormvermin Champion last night, and painted the base. The base was covered in sand, and painted with slightly thinned Graveyard Earth. When that was dry, the sand was drybrushed with Bubonic Brown followed by Bleached Bone.
I'm pleased with the results and its another model finished. I'm planning on adding two different types of static grass, the standard short fibers that you can get at GF9 and a longer set of darker fibers.
I'm pleased with the results and its another model finished. I'm planning on adding two different types of static grass, the standard short fibers that you can get at GF9 and a longer set of darker fibers.
Monday, August 9, 2010
Paint One Model A Day
I've been good at collecting models throughout the years and pretty awful at getting them painted. I used to only play with painted models, but the demands of all that I do have taken a toll on the ability to get models painted and onto the tabletop.
So, I've resolved in my head to average at least one painted model a day, and it doesn't matter what the model is or what game its for, as long as I'm painting. They just need to be finished and I think monthly updates seem to be the most reasonable way of accounting for this task. Epic miniatures and dipping will certainly allow me to pad the numbers to hit the target when I have off days or other commitments.
In the last 4 weeks, I've painted 6 Khorne Beserkers, 1 Knight of Khorne, a Conquest Miniatures Colonial Militia model, and have on the go numerous Samurai, Epic Gretchin, a Stormvermin Champion, 2 Knights of Khorne, Brad's Blood Angel that he sent to me, and a few other things I can't recall.
You'll see them here as I finish them and I'll probably add a sidebar widget to track what I've accomplished.
Are you up for a challenge like this?
So, I've resolved in my head to average at least one painted model a day, and it doesn't matter what the model is or what game its for, as long as I'm painting. They just need to be finished and I think monthly updates seem to be the most reasonable way of accounting for this task. Epic miniatures and dipping will certainly allow me to pad the numbers to hit the target when I have off days or other commitments.
In the last 4 weeks, I've painted 6 Khorne Beserkers, 1 Knight of Khorne, a Conquest Miniatures Colonial Militia model, and have on the go numerous Samurai, Epic Gretchin, a Stormvermin Champion, 2 Knights of Khorne, Brad's Blood Angel that he sent to me, and a few other things I can't recall.
You'll see them here as I finish them and I'll probably add a sidebar widget to track what I've accomplished.
Are you up for a challenge like this?
Sunday, August 8, 2010
Skaven Stormvermin paint test
Here's a picture of a work in progress Skaven Stormvermin. I'm trying to paint it rather quickly and trying a few different techniques. All the metallic areas were painted with Chainmail and given a heavy wash of Badab Black followed by a very thin wash of Vermin Brown. I find that the Vermin Brown wash adds some subtle rust coloration to the armor areas. The pictures don't show the depth of the armor colors.
I've decided to paint my Skaven army as real rag-tag colors so they'll have all manner of cloth colors wherever they've managed to scavenge it from.
I've decided to paint my Skaven army as real rag-tag colors so they'll have all manner of cloth colors wherever they've managed to scavenge it from.
Friday, July 30, 2010
USAF Fly-by
During the last half hour of work today while painting something special for Gencon, I was greeted with the roar of jet engines as the flight path of a United States Air Force F-18 flew nearly over my office building. At first I didn't know what jet plane was the cause, but I rushed out the back door for a quick check as it rushed past. The noise was tremendous and it was quite thrilling to see one of the great workhorses of freedom in action!
The F-18 was doing a few touch and goes at the local airport and I could still hear it flying around as I left work. My commute takes me right past the southern end of our airport and so I stopped for a moment on a little pull-off and was rewarded with a few fly-bys right over the top of my truck! As he flew off into the distance and curled around to the northeast, the parked aircraft started moving onto the tarmac so I knew that was the end of the maneuvers so off to home I went.
Thank you to all our servicemen and women who protect this nation. You have my gratitude for your efforts and patriotism. God Bless you all! If you happen to see a member of our Armed Forces, take a moment and thank them for their service. It puts a smile on their face, and brightens everyone's day.
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