First off, thanks to The Warstore for fulfilling all of my purchasing needs. You guys rock.
Second, it's been many a moon since I've posted and I'm back! Thank all of you for your comments and I will be responding more as your comments pop up. The truth is so much easier to handle! I'd rather be known for telling it like it is than one who can't face the facts! So on we go.
I've been a rabid Blood Angel player since I played Space Marine Epic with the black armored Salamanders on the cover way back in 1991. I've always like the color red, the glorious Red Wings and I think part of the draw of choosing the Blood Angels for Epic was they were always pictured in White Dwarf magazine. So I got my copy of the Blood Angel Codex last week. Thanks Warstore!!!!!!
I'm very pleased with the Codex. There are a few things I'm still digesting and figuring out, more on that later.
But today is a discussion on Sanguinary Guard. These are some great models with some solid rules. I haven't used them yet in a game but overall I think they are a pretty good choice. A player may take 5 models at the cost of 200 points. It's pretty expensive, but I think there are a few good bits in there. Each one has veteran stats and thus have 2 attacks. Artificier armor gives them a 2+ save and they are fearless. With Descent of Angels, they can drop in nearly anywhere they want. The Glaive Encarmine is a two-handed master crafted power weapon so they can be devastating when they engage in combat and Death Masks can be taken that force opponents to make a leadership check and if they should fail, they will be at Weapon Skill 1 for the duration of the assault phase. I would bet that during playtesting they tried the Glaives at Str. 6 and found it to be too much with the Artificier armor and Fearless rules and thus reduced it to merely a master crafted power weapon. I think that losing the attack of the additional hand weapon to be rather silly for Blood Angels. Why shouldn't the Sanguinary Guard have 4 attacks each when they charge? They are the Elite of the Elite! I'd like to take units of 10 models, but alas, I can only take units of 5. Guess someone figured out just how good they were.
Add in a Sanguinary Priest to give Furious Charge and Feel No Pain, and a player has one fantastic and dangerous unit of 5 models, and sadly not 10. Taking Dante as an HQ choice allows a player to take Sanguinary Guard as Troops choices. That's awesome and allows for GW to really sell lots of these models which is what they want to do anyway, so why not give players that opportunity! Good job, GW.
The models are fantastic too. My only real complaint is that the sprues come with only one Infernus pistol, one Plasma pistol, and one Power fist. The options in the book allow me to take as many as each of these as I'd like, but I'm limited by the number of pieces in the box. GW dropped the ball here. It took me about 15 minutes to figure out how the wings attach to the model and I'll post up how that's done in the next few days as a proper customer service bit!
I like the way the Death Masks and armor look in that Italian Renaissance sculpture style (think Michelangelo's David), but I'm not a fan of the bare heads behind the Death Masks and they have the exact same hairstylist! Upon closer inspection, the un-helmeted heads have the same stylist too! I like my Marines with close-cropped hair. These hairdoos look like they should belong in the Emperor's Children Fulgrim pretty boy camp. (Note: I like the Emperor's Children and Fulgrim, so this isn't a slam on them, just a statement of truth). But I do applaud GW on the amount of different bits and shoulder pads on the sprues.
If you plan on taking Blood Angels Honor Guard, I'd recommend using most parts from the Sanguinary Guard models for your models. Just paint them red instead!
Operation Wolf Player Pack
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